Files
CamTalk/backend/internal/api/user_scenario_handler.go

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package api
import (
"net/http"
"github.com/gin-gonic/gin"
"github.com/hhs/camtalk/internal/logger"
"github.com/hhs/camtalk/internal/models"
"github.com/hhs/camtalk/internal/store"
)
const (
MaxScenariosPerUser = 20 // 每个用户最多 20 个自建情景
MaxPromptLength = 2000 // Prompt 最大长度
)
// UserScenarioHandler 用户情景 API Handler。
type UserScenarioHandler struct {
repo store.UserScenarioRepository
}
// NewUserScenarioHandler 创建用户情景 Handler。
func NewUserScenarioHandler(repo store.UserScenarioRepository) *UserScenarioHandler {
return &UserScenarioHandler{repo: repo}
}
// List 获取用户的所有自建情景。
// GET /api/scenarios
func (h *UserScenarioHandler) List(c *gin.Context) {
userID, exists := c.Get("user_id")
if !exists {
c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
return
}
scenarios, err := h.repo.FindByUserID(c.Request.Context(), userID.(string))
if err != nil {
logger.Log.Errorw("查询用户情景失败", "user_id", userID, "error", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "查询失败"})
return
}
if scenarios == nil {
scenarios = []*models.UserScenario{}
}
c.JSON(http.StatusOK, models.UserScenarioListResponse{
Scenarios: scenarios,
Total: len(scenarios),
})
}
// Create 创建用户情景。
// POST /api/scenarios
func (h *UserScenarioHandler) Create(c *gin.Context) {
userID, exists := c.Get("user_id")
if !exists {
c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
return
}
var req models.CreateUserScenarioRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "参数错误: " + err.Error()})
return
}
// 检查用户是否已达上限
count, err := h.repo.CountByUserID(c.Request.Context(), userID.(string))
if err != nil {
logger.Log.Errorw("统计用户情景数量失败", "user_id", userID, "error", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "创建失败"})
return
}
if count >= MaxScenariosPerUser {
c.JSON(http.StatusBadRequest, gin.H{"error": "已达创建上限(最多 20 个)"})
return
}
// 创建情景
scenario := &models.UserScenario{
UserID: userID.(string),
Name: req.Name,
Icon: req.Icon,
Description: req.Description,
Prompt: req.Prompt,
Greeting: req.Greeting,
Language: req.Language,
}
if err := h.repo.Create(c.Request.Context(), scenario); err != nil {
logger.Log.Errorw("创建用户情景失败", "user_id", userID, "error", err)
if err.Error() == "duplicate key value violates unique constraint" {
c.JSON(http.StatusBadRequest, gin.H{"error": "情景名称已存在"})
return
}
c.JSON(http.StatusInternalServerError, gin.H{"error": "创建失败"})
return
}
logger.Log.Infow("创建用户情景成功", "user_id", userID, "scenario_id", scenario.ID)
c.JSON(http.StatusCreated, scenario)
}
// Get 获取单个情景详情。
// GET /api/scenarios/:id
func (h *UserScenarioHandler) Get(c *gin.Context) {
userID, exists := c.Get("user_id")
if !exists {
c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
return
}
scenarioID := c.Param("id")
scenario, err := h.repo.FindByIDAndUserID(c.Request.Context(), scenarioID, userID.(string))
if err != nil {
logger.Log.Errorw("查询用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
c.JSON(http.StatusNotFound, gin.H{"error": "情景不存在或无权限"})
return
}
c.JSON(http.StatusOK, scenario)
}
// Update 更新用户情景。
// PATCH /api/scenarios/:id
func (h *UserScenarioHandler) Update(c *gin.Context) {
userID, exists := c.Get("user_id")
if !exists {
c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
return
}
scenarioID := c.Param("id")
// 查询并校验所有权
scenario, err := h.repo.FindByIDAndUserID(c.Request.Context(), scenarioID, userID.(string))
if err != nil {
logger.Log.Errorw("查询用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
c.JSON(http.StatusNotFound, gin.H{"error": "情景不存在或无权限"})
return
}
var req models.UpdateUserScenarioRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "参数错误: " + err.Error()})
return
}
// 更新字段
if req.Name != nil {
scenario.Name = *req.Name
}
if req.Icon != nil {
scenario.Icon = *req.Icon
}
if req.Description != nil {
scenario.Description = *req.Description
}
if req.Prompt != nil {
scenario.Prompt = *req.Prompt
}
if req.Greeting != nil {
scenario.Greeting = *req.Greeting
}
if req.Language != nil {
scenario.Language = *req.Language
}
if err := h.repo.Update(c.Request.Context(), scenario); err != nil {
logger.Log.Errorw("更新用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "更新失败"})
return
}
logger.Log.Infow("更新用户情景成功", "user_id", userID, "scenario_id", scenarioID)
c.JSON(http.StatusOK, scenario)
}
// Delete 删除用户情景。
// DELETE /api/scenarios/:id
func (h *UserScenarioHandler) Delete(c *gin.Context) {
userID, exists := c.Get("user_id")
if !exists {
c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
return
}
scenarioID := c.Param("id")
// 查询并校验所有权
_, err := h.repo.FindByIDAndUserID(c.Request.Context(), scenarioID, userID.(string))
if err != nil {
logger.Log.Errorw("查询用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
c.JSON(http.StatusNotFound, gin.H{"error": "情景不存在或无权限"})
return
}
if err := h.repo.Delete(c.Request.Context(), scenarioID); err != nil {
logger.Log.Errorw("删除用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "删除失败"})
return
}
logger.Log.Infow("删除用户情景成功", "user_id", userID, "scenario_id", scenarioID)
c.Status(http.StatusNoContent)
}