434 lines
10 KiB
Markdown
434 lines
10 KiB
Markdown
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# 接口文档
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## 概述
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前后端通信接口定义。以 WebSocket 承载实时对话,REST 端点支撑基础运维。**暂不实现持久化**,但通过 Repository 接口模式为后续扩展预留接入点。
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**设计原则**:
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- WebSocket 为主:所有对话数据走 WebSocket
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- REST 为辅:仅用于健康检查、会话管理等低频操作
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- 接口先行:先定义契约,再填充实现——前后端可并行开发
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## 接口全景
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```
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浏览器 Go Gateway :8080
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WebSocket Client <--> /ws (实时对话)
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HTTP Client --> GET /api/health
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HTTP Client <--> POST/DELETE /api/sessions
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```
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---
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## 一、WebSocket 协议
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连接地址:`ws://localhost:8080/ws`
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### 消息格式约定
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所有 WebSocket 消息均为 JSON 文本帧,统一结构:
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```typescript
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interface WsMessage {
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type: string; // 消息类型,必填
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request_id?: string; // 可选,用于请求-响应关联
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timestamp?: number; // 可选,毫秒时间戳
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[key: string]: any; // 类型特定字段
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}
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```
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### 客户端 → 服务端消息
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#### `query` — 发起一次视觉对话
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用户说完话后,客户端同时发送当前图像帧和语音片段:
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```typescript
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interface QueryMessage {
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type: "query";
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request_id: string; // 客户端生成的 UUID
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image: string; // Base64 编码的 JPEG 图像(不含 data: 前缀)
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audio: string; // Base64 编码的音频片段(PCM 16kHz)
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mime_type?: string; // 音频格式,默认 "audio/pcm"
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}
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```
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> 为什么图像和音频放在同一条消息里?因为 VAD 检测到用户说完话时,需要同时捕获"此刻的画面"和"说的话",拆成两条消息会增加时序同步的复杂度。
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#### `config` — 更新会话配置
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```typescript
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interface ConfigMessage {
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type: "config";
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payload: {
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tts_enabled?: boolean; // 是否开启语音合成,默认 true
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detail_level?: "low" | "high"; // 图像精度,默认 "low"
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language?: string; // 交互语言,默认 "zh-CN"
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};
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}
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```
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#### `interrupt` — 打断当前回复
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```typescript
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interface InterruptMessage {
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type: "interrupt";
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request_id?: string; // 可选,指定打断哪次请求
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}
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```
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#### `ping` — 心跳保活
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```typescript
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interface PingMessage {
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type: "ping";
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}
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```
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### 服务端 → 客户端消息
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#### `connected` — 连接建立确认
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```typescript
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interface ConnectedMessage {
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type: "connected";
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session_id: string; // 服务端生成的会话 ID
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server_version: string; // 服务端版本号,如 "0.1.0"
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}
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```
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#### `stt_result` — 语音识别结果
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```typescript
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interface STTResultMessage {
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type: "stt_result";
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request_id: string;
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text: string; // 识别出的用户语音文本
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is_final: boolean; // 是否为最终结果
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}
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```
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#### `llm_chunk` — LLM 流式输出片段
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```typescript
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interface LLMChunkMessage {
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type: "llm_chunk";
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request_id: string;
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delta: string; // 本次增量文本
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role: "assistant";
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}
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```
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#### `llm_done` — LLM 输出完成
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```typescript
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interface LLMDoneMessage {
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type: "llm_done";
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request_id: string;
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full_text: string; // 完整回复文本
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tokens_used: {
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prompt: number;
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completion: number;
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total: number;
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};
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model: string; // 实际使用的模型名
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latency_ms: number; // 端到端延迟(毫秒)
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}
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```
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#### `tts_audio` — TTS 音频流片段
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```typescript
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interface TTSAudioMessage {
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type: "tts_audio";
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request_id: string;
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audio: string; // Base64 编码的音频片段
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mime_type: string; // "audio/mp3" 或 "audio/pcm"
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is_last: boolean; // 是否为最后一片
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}
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```
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#### `error` — 错误通知
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```typescript
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interface ErrorMessage {
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type: "error";
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request_id?: string;
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code: string; // 错误码,见下方错误码表
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message: string; // 人类可读的错误描述
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}
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```
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#### `pong` — 心跳响应
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```typescript
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interface PongMessage {
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type: "pong";
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}
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```
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### 消息流时序
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一次完整交互:
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```
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Client Server
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|-- query {image, audio} ------>|
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|<-- stt_result {text} ---------|
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|<-- llm_chunk {delta: "这"} ---| (LLM 流式输出)
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|<-- llm_chunk {delta: "是一"} -|
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|<-- llm_chunk {delta: "朵花"} -|
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|<-- llm_done {full_text} ------|
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|<-- tts_audio {audio} ---------| (TTS 音频流)
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|<-- tts_audio {is_last: true} -|
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```
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---
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## 二、REST API
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### 健康检查
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```
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GET /api/health
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```
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响应:
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```json
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{
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"status": "ok",
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"version": "0.1.0",
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"uptime_seconds": 3600,
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"active_sessions": 42
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}
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```
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### 创建会话(可选,MVP 自动创建)
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```
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POST /api/sessions
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Content-Type: application/json
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{
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"user_id": "optional-user-id",
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"config": {
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"tts_enabled": true,
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"detail_level": "low",
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"language": "zh-CN"
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}
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}
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```
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响应:
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```json
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{
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"session_id": "550e8400-e29b-41d4-a716-446655440000",
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"created_at": "2026-06-12T15:41:00Z"
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}
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```
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### 销毁会话
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```
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DELETE /api/sessions/{session_id}
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```
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响应:`204 No Content`
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### 预留端点(暂不实现)
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| 端点 | 方法 | 用途 |
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|------|------|------|
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| `/api/sessions/{id}/messages` | GET | 查询对话历史 |
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| `/api/usage` | GET | 查询用量统计 |
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| `/api/users/{id}/preferences` | GET/PUT | 用户偏好管理 |
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---
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## 三、数据模型
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### Go 后端模型
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```go
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// ---- 核心模型(MVP 实现)----
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type Session struct {
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ID string `json:"session_id"`
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CreatedAt time.Time `json:"created_at"`
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Config SessionConfig `json:"config"`
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}
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type SessionConfig struct {
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TTSEnabled bool `json:"tts_enabled"`
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DetailLevel string `json:"detail_level"` // "low" | "high"
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Language string `json:"language"`
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}
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type QueryRequest struct {
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RequestID string `json:"request_id"`
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Image []byte `json:"-"` // Base64 解码后
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Audio []byte `json:"-"` // Base64 解码后
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MimeType string `json:"mime_type"`
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}
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type Message struct {
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Role string `json:"role"` // "user" | "assistant"
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Content string `json:"content"`
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ImageURL string `json:"image_url,omitempty"`
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TokensUsed int `json:"tokens_used,omitempty"`
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}
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```
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### TypeScript 前端模型
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```typescript
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interface Session {
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sessionId: string;
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createdAt: string;
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config: SessionConfig;
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}
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interface SessionConfig {
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ttsEnabled: boolean;
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detailLevel: "low" | "high";
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language: string;
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}
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interface ChatMessage {
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role: "user" | "assistant";
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content: string;
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imageUrl?: string;
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timestamp: number;
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tokensUsed?: number;
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}
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// WebSocket 消息联合类型
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type ServerMessage =
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| ConnectedMessage
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| STTResultMessage
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| LLMChunkMessage
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| LLMDoneMessage
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| TTSAudioMessage
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| ErrorMessage
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| PongMessage;
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type ClientMessage =
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| QueryMessage
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| ConfigMessage
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| InterruptMessage
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| PingMessage;
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```
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---
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## 四、扩展接口设计
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通过 Repository 接口隔离存储层,MVP 用内存实现,后续替换为数据库——业务逻辑零改动。
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```go
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// HistoryRepository — 对话历史存储契约
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// MVP: 内存实现(session 内有效,断开即丢)
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// 后续: PostgreSQL 实现
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type HistoryRepository interface {
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SaveMessage(ctx context.Context, sessionID string, msg Message) error
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GetMessages(ctx context.Context, sessionID string, limit int) ([]Message, error)
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}
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// UsageRepository — 用量统计存储契约
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// MVP: 内存计数器
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// 后续: PostgreSQL 按天聚合
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type UsageRepository interface {
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RecordUsage(ctx context.Context, sessionID string, usage UsageRecord) error
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GetDailyUsage(ctx context.Context, userID string, days int) ([]UsageDaily, error)
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}
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```
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MVP 内存实现:
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```go
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type InMemoryHistory struct {
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mu sync.RWMutex
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sessions map[string][]Message
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}
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func (h *InMemoryHistory) SaveMessage(ctx context.Context, sessionID string, msg Message) error {
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h.mu.Lock()
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defer h.mu.Unlock()
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h.sessions[sessionID] = append(h.sessions[sessionID], msg)
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return nil
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}
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func (h *InMemoryHistory) GetMessages(ctx context.Context, sessionID string, limit int) ([]Message, error) {
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h.mu.RLock()
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defer h.mu.RUnlock()
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msgs := h.sessions[sessionID]
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if limit > 0 && len(msgs) > limit {
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msgs = msgs[len(msgs)-limit:]
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}
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return msgs, nil
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}
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```
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|
|
|
|||
|
|
注入点(应用启动时根据配置选择实现):
|
|||
|
|
|
|||
|
|
```go
|
|||
|
|
func NewApp(cfg *Config) *App {
|
|||
|
|
var history HistoryRepository
|
|||
|
|
var usage UsageRepository
|
|||
|
|
|
|||
|
|
switch cfg.Storage.Driver {
|
|||
|
|
case "postgres":
|
|||
|
|
pool, _ := pgxpool.New(ctx, cfg.Storage.DSN)
|
|||
|
|
history = &PgHistory{pool: pool}
|
|||
|
|
usage = &PgUsage{pool: pool}
|
|||
|
|
default: // "memory" — MVP 默认
|
|||
|
|
history = &InMemoryHistory{sessions: make(map[string][]Message)}
|
|||
|
|
usage = &InMemoryUsage{}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
return &App{
|
|||
|
|
orchestrator: NewOrchestrator(cfg.AI, history, usage),
|
|||
|
|
sessionMgr: NewSessionManager(cfg.Session, history),
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
> 依赖倒置原则——业务层依赖接口,不依赖具体实现。MVP 注入 `InMemoryHistory`,上线时一行代码换成 `PgHistory`。
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## 五、错误码
|
|||
|
|
|
|||
|
|
| 错误码 | 含义 | 客户端处理建议 |
|
|||
|
|
|--------|------|--------------|
|
|||
|
|
| `INVALID_MESSAGE` | 消息格式不合法 | 检查 JSON 结构,不重试 |
|
|||
|
|
| `SESSION_NOT_FOUND` | 会话不存在或已过期 | 重新建立 WebSocket 连接 |
|
|||
|
|
| `RATE_LIMITED` | 请求频率超限 | 延迟后重试,提示用户稍等 |
|
|||
|
|
| `IMAGE_TOO_LARGE` | 图像超过 4MB 限制 | 降低分辨率或压缩质量 |
|
|||
|
|
| `AUDIO_TOO_SHORT` | 音频片段 < 250ms | 忽略,等待下次语音输入 |
|
|||
|
|
| `LLM_TIMEOUT` | LLM 推理超时(>10s) | 提示用户重试 |
|
|||
|
|
| `LLM_ERROR` | LLM 服务异常 | 提示用户重试,服务端记录日志 |
|
|||
|
|
| `STT_ERROR` | 语音识别失败 | 回退到纯文本输入模式 |
|
|||
|
|
| `TTS_ERROR` | 语音合成失败 | 静默回退到纯文本回复 |
|
|||
|
|
| `INTERNAL_ERROR` | 服务端内部错误 | 提示用户重试 |
|
|||
|
|
|
|||
|
|
## 六、连接管理
|
|||
|
|
|
|||
|
|
**心跳机制**:客户端每 30 秒发送 `ping`,服务端回复 `pong`。超过 60 秒无 `ping`,服务端判定连接断开并清理会话资源。
|
|||
|
|
|
|||
|
|
**重连策略**(指数退避 + 抖动):
|
|||
|
|
|
|||
|
|
```typescript
|
|||
|
|
function reconnect(attempt: number) {
|
|||
|
|
const delay = Math.min(1000 * Math.pow(2, attempt), 30000); // 最大 30s
|
|||
|
|
const jitter = Math.random() * 1000;
|
|||
|
|
setTimeout(() => connect(), delay + jitter);
|
|||
|
|
}
|
|||
|
|
// attempt: 0 → 1s, 1 → 2s, 2 → 4s, 3 → 8s, ... 最大 30s
|
|||
|
|
```
|