209 lines
6.0 KiB
Go
209 lines
6.0 KiB
Go
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package api
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import (
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"net/http"
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"github.com/gin-gonic/gin"
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"github.com/hhs/camtalk/internal/logger"
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"github.com/hhs/camtalk/internal/models"
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"github.com/hhs/camtalk/internal/store"
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)
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const (
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MaxScenariosPerUser = 20 // 每个用户最多 20 个自建情景
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MaxPromptLength = 2000 // Prompt 最大长度
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)
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// UserScenarioHandler 用户情景 API Handler。
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type UserScenarioHandler struct {
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repo store.UserScenarioRepository
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}
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// NewUserScenarioHandler 创建用户情景 Handler。
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func NewUserScenarioHandler(repo store.UserScenarioRepository) *UserScenarioHandler {
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return &UserScenarioHandler{repo: repo}
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}
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// List 获取用户的所有自建情景。
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// GET /api/scenarios
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func (h *UserScenarioHandler) List(c *gin.Context) {
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userID, exists := c.Get("user_id")
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if !exists {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
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return
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}
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scenarios, err := h.repo.FindByUserID(c.Request.Context(), userID.(string))
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if err != nil {
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logger.Log.Errorw("查询用户情景失败", "user_id", userID, "error", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "查询失败"})
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return
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}
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if scenarios == nil {
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scenarios = []*models.UserScenario{}
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}
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c.JSON(http.StatusOK, models.UserScenarioListResponse{
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Scenarios: scenarios,
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Total: len(scenarios),
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})
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}
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// Create 创建用户情景。
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// POST /api/scenarios
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func (h *UserScenarioHandler) Create(c *gin.Context) {
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userID, exists := c.Get("user_id")
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if !exists {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
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return
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}
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var req models.CreateUserScenarioRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "参数错误: " + err.Error()})
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return
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}
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// 检查用户是否已达上限
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count, err := h.repo.CountByUserID(c.Request.Context(), userID.(string))
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if err != nil {
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logger.Log.Errorw("统计用户情景数量失败", "user_id", userID, "error", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "创建失败"})
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return
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}
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if count >= MaxScenariosPerUser {
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c.JSON(http.StatusBadRequest, gin.H{"error": "已达创建上限(最多 20 个)"})
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return
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}
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// 创建情景
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scenario := &models.UserScenario{
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UserID: userID.(string),
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Name: req.Name,
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Icon: req.Icon,
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Description: req.Description,
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Prompt: req.Prompt,
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Greeting: req.Greeting,
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Language: req.Language,
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}
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if err := h.repo.Create(c.Request.Context(), scenario); err != nil {
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logger.Log.Errorw("创建用户情景失败", "user_id", userID, "error", err)
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if err.Error() == "duplicate key value violates unique constraint" {
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c.JSON(http.StatusBadRequest, gin.H{"error": "情景名称已存在"})
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return
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}
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c.JSON(http.StatusInternalServerError, gin.H{"error": "创建失败"})
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return
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}
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logger.Log.Infow("创建用户情景成功", "user_id", userID, "scenario_id", scenario.ID)
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c.JSON(http.StatusCreated, scenario)
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}
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// Get 获取单个情景详情。
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// GET /api/scenarios/:id
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func (h *UserScenarioHandler) Get(c *gin.Context) {
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userID, exists := c.Get("user_id")
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if !exists {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
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return
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}
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scenarioID := c.Param("id")
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scenario, err := h.repo.FindByIDAndUserID(c.Request.Context(), scenarioID, userID.(string))
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if err != nil {
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logger.Log.Errorw("查询用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
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c.JSON(http.StatusNotFound, gin.H{"error": "情景不存在或无权限"})
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return
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}
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c.JSON(http.StatusOK, scenario)
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}
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// Update 更新用户情景。
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// PATCH /api/scenarios/:id
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func (h *UserScenarioHandler) Update(c *gin.Context) {
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userID, exists := c.Get("user_id")
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if !exists {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
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return
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}
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scenarioID := c.Param("id")
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// 查询并校验所有权
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scenario, err := h.repo.FindByIDAndUserID(c.Request.Context(), scenarioID, userID.(string))
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if err != nil {
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logger.Log.Errorw("查询用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
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c.JSON(http.StatusNotFound, gin.H{"error": "情景不存在或无权限"})
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return
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}
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var req models.UpdateUserScenarioRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "参数错误: " + err.Error()})
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return
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}
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// 更新字段
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if req.Name != nil {
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scenario.Name = *req.Name
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}
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if req.Icon != nil {
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scenario.Icon = *req.Icon
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}
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if req.Description != nil {
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scenario.Description = *req.Description
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}
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if req.Prompt != nil {
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scenario.Prompt = *req.Prompt
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}
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if req.Greeting != nil {
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scenario.Greeting = *req.Greeting
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}
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if req.Language != nil {
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scenario.Language = *req.Language
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}
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if err := h.repo.Update(c.Request.Context(), scenario); err != nil {
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logger.Log.Errorw("更新用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "更新失败"})
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return
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}
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logger.Log.Infow("更新用户情景成功", "user_id", userID, "scenario_id", scenarioID)
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c.JSON(http.StatusOK, scenario)
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}
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// Delete 删除用户情景。
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// DELETE /api/scenarios/:id
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func (h *UserScenarioHandler) Delete(c *gin.Context) {
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userID, exists := c.Get("user_id")
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if !exists {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未登录"})
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return
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}
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scenarioID := c.Param("id")
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// 查询并校验所有权
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_, err := h.repo.FindByIDAndUserID(c.Request.Context(), scenarioID, userID.(string))
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if err != nil {
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logger.Log.Errorw("查询用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
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c.JSON(http.StatusNotFound, gin.H{"error": "情景不存在或无权限"})
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return
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}
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if err := h.repo.Delete(c.Request.Context(), scenarioID); err != nil {
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logger.Log.Errorw("删除用户情景失败", "user_id", userID, "scenario_id", scenarioID, "error", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "删除失败"})
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return
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}
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logger.Log.Infow("删除用户情景成功", "user_id", userID, "scenario_id", scenarioID)
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c.Status(http.StatusNoContent)
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}
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