## 功能概述 - 用户可创建、编辑、删除自定义情景 - 支持自定义情景名称、图标、描述、Prompt、首句引导 - 完整的权限隔离,用户只能管理自己的情景 - 深度集成 Eino 框架,动态加载自建情景 Prompt ## 后端实现 ### 数据库 - 新增 user_scenarios 表 - 支持用户配额(最多 20 个) - 字段验证:description 可选,prompt 最小 10 字符 ### API - GET /api/scenarios - 获取用户情景列表 - POST /api/scenarios - 创建情景 - GET /api/scenarios/:id - 获取详情 - PATCH /api/scenarios/:id - 更新情景 - DELETE /api/scenarios/:id - 删除情景 ### Eino 集成 - PipelineState 添加 UserID 字段 - nodes_history 动态加载用户自建情景 - GetScenarioPrompt 支持自建情景优先级 ## 前端实现 ### 组件 - CreateScenarioModal - 创建情景对话框 - EditScenarioModal - 编辑情景对话框 - ConfigPanel 改造 - 分组显示系统预置和自建情景 ### Hook - useScenarios - 合并系统和自建情景,提供 CRUD 接口 ### 国际化 - 中文、英文、日文翻译支持 ## 问题修复 - 修复 CORS 问题:使用 Vite 代理 - 统一验证规则:description 可选,prompt 最小 10 字符 - 修复数据库约束:使用 NULLIF 处理空字符串 ## 文件变更 新增文件: 13 个 修改文件: 14 个 详见文档: docs/自建情景功能完整文档.md
184 lines
5.0 KiB
Go
184 lines
5.0 KiB
Go
package eino
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import (
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"context"
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"encoding/base64"
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"io"
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"time"
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"github.com/cloudwego/eino/compose"
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"github.com/hhs/camtalk/internal/logger"
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"github.com/hhs/camtalk/internal/models"
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"github.com/hhs/camtalk/internal/orchestrator"
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"github.com/hhs/camtalk/internal/session"
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)
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// ctxKeySessionID sessionID 的 context key。
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type ctxKeySessionID struct{}
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// WithSessionID 将 sessionID 注入 context。
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func WithSessionID(ctx context.Context, sessionID string) context.Context {
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return context.WithValue(ctx, ctxKeySessionID{}, sessionID)
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}
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// EinoOrchestrator 实现 orchestrator.Orchestrator 接口。
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// 将 Eino Graph 包装为现有接口,WS Handler 几乎不用改。
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type EinoOrchestrator struct {
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graph *PipelineGraph
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sessionMgr session.Manager
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model string
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callbacks compose.Option // 运行时 Callback option
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}
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// NewEinoOrchestrator 创建 Eino 编排器适配器。
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func NewEinoOrchestrator(graph *PipelineGraph, sessionMgr session.Manager, model string) *EinoOrchestrator {
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return &EinoOrchestrator{
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graph: graph,
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sessionMgr: sessionMgr,
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model: model,
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callbacks: compose.WithCallbacks(BuildCallbackHandler()),
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}
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}
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// ProcessQuery 实现 orchestrator.Orchestrator 接口。
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func (e *EinoOrchestrator) ProcessQuery(
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ctx context.Context,
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sessionID string,
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req models.WsQuery,
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sender orchestrator.Sender,
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) error {
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log := logger.Log
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startTime := time.Now()
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// 1. 设置活跃请求
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if err := e.sessionMgr.SetActiveRequest(ctx, sessionID, req.RequestID); err != nil {
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log.Errorw("设置活跃请求失败", "error", err)
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}
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defer e.sessionMgr.ClearActiveRequest(ctx, sessionID)
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// 2. 获取会话配置
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sess, err := e.sessionMgr.Get(ctx, sessionID)
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if err != nil {
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log.Errorw("获取会话失败", "error", err)
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sender.SendError(models.WsError{
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Type: "error",
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RequestID: req.RequestID,
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Code: "SESSION_NOT_FOUND",
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Message: "会话不存在",
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})
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return err
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}
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// 3. 解码音频和图片
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var audioData []byte
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if req.Text == "" && req.Audio != "" {
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audioData, err = base64.StdEncoding.DecodeString(req.Audio)
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if err != nil {
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log.Errorw("音频解码失败", "error", err)
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sender.SendError(models.WsError{
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Type: "error",
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RequestID: req.RequestID,
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Code: "INVALID_MESSAGE",
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Message: "音频数据解码失败",
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})
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return err
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}
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}
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var imageData []byte
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if req.Image != "" {
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imageData, err = base64.StdEncoding.DecodeString(req.Image)
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if err != nil {
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log.Errorw("图片解码失败", "error", err)
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sender.SendError(models.WsError{
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Type: "error",
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RequestID: req.RequestID,
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Code: "INVALID_MESSAGE",
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Message: "图片数据解码失败",
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})
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return err
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}
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}
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// 4. 构建 Graph 输入
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input := buildPipelineInput(req, sessionID, sess, audioData, imageData)
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// 5. 注入 context 值(供 Callback 和 Lambda 节点使用)
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ctx = WithSender(ctx, sender)
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ctx = WithRequestID(ctx, req.RequestID)
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ctx = WithSessionID(ctx, sessionID)
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ctx = WithStartTime(ctx, startTime)
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// 创建 State 并从 input 复制元数据
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state := genLocalState(ctx)
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state.SessionID = input.SessionID
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state.RequestID = input.RequestID
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state.ImageData = input.ImageData
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state.Scenario = input.Scenario
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state.Language = input.Language
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state.DetailLevel = sess.Config.DetailLevel
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state.TTSEnabled = input.TTSEnabled
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state.UserID = input.UserID
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ctx = WithPipelineState(ctx, state)
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// 6. 调用 Graph(Stream 模式 + 运行时 Callback)
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streamReader, err := e.graph.Runnable.Stream(ctx, input, e.callbacks)
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if err != nil {
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log.Errorw("Graph Stream 启动失败", "error", err)
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sender.SendError(models.WsError{
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Type: "error",
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RequestID: req.RequestID,
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Code: "INTERNAL_ERROR",
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Message: "编排器启动失败",
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})
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return err
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}
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// 7. 消费 StreamReader(触发整条链路执行,side effects 推送消息到客户端)
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var output PipelineOutput
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for {
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o, err := streamReader.Recv()
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if err != nil {
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if err == io.EOF {
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break
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}
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log.Errorw("Graph Stream 消费错误", "error", err)
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break
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}
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output = o
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}
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// 8. 追加用户消息到历史(使用 STT 结果,兼容文本输入和语音输入)
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userText := output.TranscribedText
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if userText == "" {
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userText = req.Text // fallback 到原始文本输入
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}
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if userText != "" {
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if err := e.sessionMgr.AppendMessage(ctx, sessionID, models.Message{
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Role: "user",
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Content: userText,
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}); err != nil {
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log.Errorw("追加用户消息到历史失败", "session", sessionID, "error", err)
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}
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}
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// 9. 追加助手消息到历史
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if output.FullResponse != "" {
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if err := e.sessionMgr.AppendMessage(ctx, sessionID, models.Message{
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Role: "assistant",
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Content: output.FullResponse,
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}); err != nil {
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log.Errorw("追加助手消息到历史失败", "session", sessionID, "error", err)
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}
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}
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latency := time.Since(startTime).Milliseconds()
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log.Infow("Eino 编排完成",
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"request_id", req.RequestID,
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"latency_ms", latency,
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"session_id", sessionID)
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return nil
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}
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